it cannot currently be run similar to auto run and parallel processing like RPG maker does. paper maker requires events to be set to a tile and will only trigger if you use the designated command button, or run/walk over it. and not to mention from my testing, paper maker is harder to get the result you’d want as opposed to rpg maker. Rpg maker is all 2d, which is way easier to make assets for than a 3d program. you’re also dealing with 3d objects, which a lot of people either don’t have the tools to make or don’t have the experience for it. While i see some advantages with Paper maker (2.5 styled games are certainly in semi-demand last time i checked) it requires learning a unique system that is still for all intends and purpose, a work in progress program.Īnd even if you plan to use custom assets you’re not just dealing with tiles and sprites. (the main difference from RPG maker to Paper maker is mainly with paper maker you need to buy the fee if you want to do commercial games whereas with RPG maker not only is this already included once you buy it, it VERY often goes on sale) The Simplest answer i can think of is mainly because very little people use that program.įrom what i have done myself it’s similar to RPG maker but uses it’s own system that takes some getting used to.įor some this difference throws people off, and while it is free if you’re planning on getting money out of it you need to pay a 1 time fee whereas with RPG maker you buy the program once and you can do whatever with it.
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